Multiple rapid, although smaller hits vs. shields deplete energy of the defense grid much faster than longer, sustained phaser hits or torpedo blasts. The torpedoes can be fired from forward torpedo launchers in spreads of three torpedoes while aft torpedo launchers still use photon torpedoes. Ceaseless Momentum's ability to let you maintain max torpedo fire rate is dependant on the number of slots filled with torpedoes vs the highest cooldown of the torpedoes sloted. Kinetic Energy Turrets: DVICE gave the edge to the phaser (Phased Energy Rectification Amplification by Stimulated Emission of Radiation) because it could cut through unshielded ships. With 3 slots of torpedoes, it can maintain fire uninterrupted as long as they all have a cooldown of 6 seconds or less. 1 Description 2 References 2.1 Notes 2.2 Sources The weapon most widely used by Starfleet vessels is the Type 6. It also consumes ammo that recharges over time. This is consistent with their performance relative to photon torpedoes; since photon torpedoes release perhaps 24 megatons of energy at the target (with the rest being wasted in inefficiencies or directed away from the ship), so it would take less than 3 seconds for a phaser beam to deliver more energy than a maximum-yield photon torpedo. Phasers vs. This set is obtained from the Terran Task Force branch of the Reputation System. The m/am reaction occurs at four times the rate of a standard warhead; the detonation energy is channelled through the initiator within 10-7 seconds and energizes the emitter, which imparts a tension force upon the vacuum domain. Pressing the momentary switch once will activate the Photon Torpedo’s firing and Audio sequence, press the momentary switch twice will activate the Phaser firing and Audio sequence. The Photon Phaser is essentially a miniature Photon Disruptor, with high Shield Damage and lacking stats … Standard: A standard photon torpedo requires roughly four times the energy of a Phaser I. Summary. Using the photon torpedo as a reference, a Type X phaser would be thousands of times less powerful if the gigawatt ranges hold credibility - which they don't really when compared to what they were doing with them for precision drilling, and how much the power output needed to be reduced. This Audio Board has an additional feature, a 3.5mm mono output jack allowing you to feed the sounds to an external sound system for theater type sound effects. However, the longer the range, the more difficult it becomes to strike the target. According to the 2009 video game Star Trek D-A-C in the alternate reality , Starfleet had developed quantum torpedoes for use on starships as early as the 2250s . Note: Only one Terran Task Force energy … The Terran Task Force Munitions space set is a three-piece space equipment set, comprised of a unique Universal Console, one interchangeable Terran Task Force Beam or Cannon Weapon, and a Torpedo Launcher, released with Season Eleven: New Dawn. Usage In Combat. The Photon Phaser is a 2x2 Weapon room that can be built on the Small Weapons Platform.The Photon Phaser is like a mini Photon Disruptor with its high Shield damage and abysmal stats elsewhere. The zero-point initiator is powered by the detonation of an uprated photon torpedo warhead with a yield of 21.8 isotons. Photon Torpedoes vs Nukes. Unlike many heavy weapons, the photon torpedo does not lose energy as it travels to its target. The Photon Torpedo is a powerful, long range weapon in use aboard Federation Starships for over one hundred and fifty years - early models differed from later versions of the weapon only in the level of sophistication and the power of the warhead. I agree with that so the first point goes to the Federation.Enterprise: 1, Galactica: 0. It should also be noted that phaser are particle beam weapons, and as such the "energy ray" could be considered an object. In addition to what others have said already, I was under the same impression of "phasers vss shields, torpedoes vs. armor/hull" logic and therefore also applied it to pulse phaser technology.
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